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	<title>Pat's Point of View &#187; Conferences</title>
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	<link>http://www.gurtle.com/ppov</link>
	<description>the personal website of Patrick Kennedy</description>
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		<title>Five user research methods you&#8217;ve probably never seen</title>
		<link>http://www.gurtle.com/ppov/2010/10/10/five-user-research-methods-youve-probably-never-seen</link>
		<comments>http://www.gurtle.com/ppov/2010/10/10/five-user-research-methods-youve-probably-never-seen#comments</comments>
		<pubDate>Sun, 10 Oct 2010 03:15:47 +0000</pubDate>
		<dc:creator>Patrick Kennedy</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Design research]]></category>
		<category><![CDATA[Humour]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[Speaking]]></category>

		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=1130</guid>
		<description><![CDATA[Yesterday I presented a short session at Oz-IA 2010, entitled Five user research methods you&#8217;ve probably never seen&#8230; I departed from the norm and rather than talk about the five methods I listed in my presentation outline, I went for something a bit more cheeky and light-hearted; the dangers of field research! The idea came [...]
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			<content:encoded><![CDATA[<p>Yesterday I presented a short session at Oz-IA 2010, entitled <a href="http://www.slideshare.net/PatrickKennedy/five-user-research-methods-youve-probably-never-seen" title="Five user research methods you&#39;ve probably never seen"><em>Five user research methods you&#8217;ve probably never seen</em></a>&#8230;</p>
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<p>I departed from the norm and rather than talk about the five methods I listed in my <a href="http://www.oz-ia.org/2010/program/five-user-research-methods.shtml">presentation outline</a>, I went for something a bit more cheeky and light-hearted; the dangers of field research! The idea came to me because so many people I know who have done user or market research have told me stories about the weird and scary situations they&#8217;ve found themselves in out in the field. (In particular Stephen Cox and Raymond Van Der Zalm gave me some great anecdotes!)</p>
<p>I got some decent laughs so I was pretty pleased&mdash;and relieved&mdash;about that. I ended with a practical demonstration of the tongue in cheek self-defense techniques I had talked about, for which I must say a huge thank you to <strong>Gary Barber</strong> and <strong>Oliver Weidlich</strong> who volunteered to take part!</p>
<p>A few people have asked me if I&#8217;m going to talk about the five methods I originally said I would, and yes I will as there is obviously interest in those topics! Stay tuned.</p>
<img src="http://www.gurtle.com/ppov/?ak_action=api_record_view&id=1130&type=feed" alt="" /><p>No related posts.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Workshop and short session at Oz-IA 2010</title>
		<link>http://www.gurtle.com/ppov/2010/07/14/workshop-and-short-session-at-oz-ia-2010</link>
		<comments>http://www.gurtle.com/ppov/2010/07/14/workshop-and-short-session-at-oz-ia-2010#comments</comments>
		<pubDate>Wed, 14 Jul 2010 09:23:23 +0000</pubDate>
		<dc:creator>Patrick Kennedy</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Design research]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[Speaking]]></category>

		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=1108</guid>
		<description><![CDATA[I&#8217;m delighted to announce that I&#8217;ll be speaking at this year&#8217;s Oz-IA conference, October 6-9 in Sydney. I&#8217;m running a pre-conference workshop User Research Methods for Information Architecture and I&#8217;ll be giving a short presentation during the conference on Five user research methods you have probably never seen. The workshop is a new version of [...]
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			<content:encoded><![CDATA[<p>I&#8217;m delighted to announce that I&#8217;ll be speaking at this year&#8217;s <strong>Oz-IA conference, October 6-9 in Sydney</strong>. I&#8217;m running a pre-conference workshop <a href="http://oz-ia.org/2010/program/user-research-methods.shtml"><em>User Research Methods for Information Architecture</em></a> and I&#8217;ll be giving a short presentation during the conference on <a href="http://oz-ia.org/2010/program/five-user-research-methods.shtml"><em>Five user research methods you have probably never seen</em></a>.</p>
<p>The workshop is a new version of one I&#8217;ve run a few times before, updated with new examples and activities. The presentation will give a short intro to a few research methods that are not so common in the IA field.</p>
<p>Hope to see you there!</p>
<img src="http://www.gurtle.com/ppov/?ak_action=api_record_view&id=1108&type=feed" alt="" /><p>No related posts.</p>]]></content:encoded>
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		<item>
		<title>Oz-IA 2009</title>
		<link>http://www.gurtle.com/ppov/2009/10/05/oz-ia-2009</link>
		<comments>http://www.gurtle.com/ppov/2009/10/05/oz-ia-2009#comments</comments>
		<pubDate>Mon, 05 Oct 2009 04:57:15 +0000</pubDate>
		<dc:creator>Patrick Kennedy</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Design research]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[Speaking]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[oz-ia]]></category>
		<category><![CDATA[ozia]]></category>
		<category><![CDATA[ozia09]]></category>

		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=726</guid>
		<description><![CDATA[On Friday I presented with my colleague Alun Machin at the first day of Oz-IA 2009, the 4th Australian Information Architecture conference. It was a great day, with good company to keep us talking and some interesting stuff to keep us thinking. The venue was quite good too, my first time at Star City Convention [...]
Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2009/09/07/design-research-presentation-at-oz-ia-2009' rel='bookmark' title='Design research presentation at Oz-IA 2009'>Design research presentation at Oz-IA 2009</a></li>
<li><a href='http://www.gurtle.com/ppov/2008/08/18/design-research-workshop-at-oz-ia' rel='bookmark' title='Design research workshop at OZ-IA'>Design research workshop at OZ-IA</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>On Friday I presented with my colleague Alun Machin at the first day of Oz-IA 2009, the 4th Australian Information Architecture conference. It was a great day, with good company to keep us talking and some interesting stuff to keep us thinking. The venue was quite good too, my first time at Star City Convention Centre as it happens.</p>
<p>Unfortunately I couldn&#8217;t make it for the second day of the conference due to family commitments, which is a shame since the programme looked even better for the Saturday!</p>
<p>Our presentation on our new <a href="http://www.superracing.com.au">SuperRacing</a> site (<del>not yet live at the time of writing this</del><ins>site is now live</ins>) went down well considering we had to cram everything we wanted to talk about into 25 minutes. The slides are shown below.</p>
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<p>After two conference presentations in one week, it&#8217;ll be a while before I make another appearance, not to mention that I&#8217;ll be pretty brain dead for a while after the new baby arrives.</p>
<img src="http://www.gurtle.com/ppov/?ak_action=api_record_view&id=726&type=feed" alt="" /><p>Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2009/09/07/design-research-presentation-at-oz-ia-2009' rel='bookmark' title='Design research presentation at Oz-IA 2009'>Design research presentation at Oz-IA 2009</a></li>
<li><a href='http://www.gurtle.com/ppov/2008/08/18/design-research-workshop-at-oz-ia' rel='bookmark' title='Design research workshop at OZ-IA'>Design research workshop at OZ-IA</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Prioritising User Experience</title>
		<link>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience</link>
		<comments>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience#comments</comments>
		<pubDate>Wed, 30 Sep 2009 04:24:10 +0000</pubDate>
		<dc:creator>Patrick Kennedy</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Design research]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[Speaking]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[ark group]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[encouraging user involvement]]></category>
		<category><![CDATA[information architecture]]></category>
		<category><![CDATA[user research]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=690</guid>
		<description><![CDATA[Today I gave a talk entitled Prioritising user experience at Ark Group&#8217;s Information Architecture &#8211; Designing and managing information structures for improved web access and usability conference. I tried to make the topic a bit more interesting (read controversial) and I think it went quite well. I covered two main topics, firstly I outlined why [...]
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			<content:encoded><![CDATA[<p>Today I gave a talk entitled <em>Prioritising user experience</em> at Ark Group&#8217;s <a href="http://www.arkgroupaustralia.com.au/Events-c090InformationArchitecture.htm">Information Architecture &#8211; Designing and managing information structures for improved web access and usability</a> conference.</p>
<p>I tried to make the topic a bit more interesting (read controversial) and I think it went quite well.</p>
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<p>I covered two main topics, firstly I outlined why I think user experience (UX) should be prioritised over information architecture (IA), and then I discussed prioritising UX within the organisation.<br />
<span id="more-690"></span></p>
<h3>IA vs UX</h3>
<p>They&#8217;re the same thing aren&#8217;t they? I have certainly <a href="http://www.slideshare.net/PatrickKennedy/demystifying-information-architecture-465330" title="[slideshow] The basics of IA on slide 17">said</a> as much in the past. I&#8217;ve also made <a href="http://www.steptwo.com.au/papers/kmc_iafaces/index.html" title="[article] The Many Faces of Information Architecture">distinctions</a> between them. And depending on the level you&#8217;re looking at, both of these views hold true.</p>
<p>At a very high level, both IA and UX are forms of user-centred design (UCD) and would be more similar to each other than either would be to, say, cooking. And of course many people consider IA and UX to be synonymous (as well as a whole host of other terms such as IxD, ID etc). But for the purposes of this discussion, let&#8217;s define them as being quite different from each other.</p>
<h3>What is IA?</h3>
<p>A fairly narrow definition of IA might be something like the design of structure,  navigation and labelling of a website or other information system. In other words, it&#8217;s very product-centric; it&#8217;s about the user interface, the system, the thing we&#8217;re designing and making usable. No doubt many people would argue with this definition or want to offer their own definition, and that&#8217;s ok. The point I&#8217;m trying to make is that if one was to take quite a low level definition of IA&mdash;one that is focussed on the interface&mdash;then you&#8217;re leaving out quite a bit!</p>
<h3>What is UX?</h3>
<p>The holistic user experience is made up of many different factors, and many different components. It&#8217;s more than just the IA, it&#8217;s more than just the UI, it&#8217;s more than even the product itself. It&#8217;s all the things that might make up the experience someone has with, or around, a product, service or organisation. A good UX will satisfy your audience, and keep them coming back.</p>
<p>If we expand this definition just slightly, you can see why UX is starting to merge into the area of Service Design and Customer Experience. We&#8217;re talking about multiple touch points and multiple media, not just the technical elements of UX in the <a title="[book] The Elements of User Experience" href="http://www.jjg.net/elements/">Jesse James Garrett</a> sense.</p>
<p>The contrast with the above definition of IA should be pretty clear.</p>
<h3>Why UX over IA?</h3>
<p>The purpose of this discussion is not to criticise IA (as defined above) or those that do not distinguish it from UX, but rather to highlight what we should be focussing our attention on. We should be focussing on the overall experience, not the individual aspects of the design of the a product. This includes the IA, but also the visual design, technical design and usability. Yes that&#8217;s right, usability is not the most important factor. I believe usefulness, appropriateness and the overall experience are much more important than usability.</p>
<p>So when we talk about prioritising UX, we&#8217;re talking about making sure what we&#8217;re building is useful for the people we are building it for. Does it make some aspect of their life easier/faster/better? Does it fit in with the rest of their lives in an appropriate and beneficial way?</p>
<p>When I say appropriateness I mean fitting a user&#8217;s &#8220;ecosystem&#8221;. You ecosystem is the (typically large) variety of sources from which you gather information that allows you to perform some function or role (Sonnenwald uses the term <a href="http://hdl.handle.net/2320/2544" title="[academic paper] Information Horizons">information horizons</a> to describe a similar concept). These sources are often offline and used with little loyalty, killing the myth of the &#8220;one stop shop&#8221; that users will come back to like lemmings. This is a very useful perspective to take as a sense check for usefulness and appropriateness of proposed solutions. For instance, we might be tasked with designing a website, yet does that make sense? Not just &#8216;can we build a website&#8217; but how realistic is it to propose the audience goes to a website to perform the task or action? Sometimes it just doesn&#8217;t add up and you need to re-think how you can sensibly be part of their ecosystem.</p>
<p>Of course there are times when a new product or service&mdash;even something as intangible as a website&mdash;can have a marked impact on people&#8217;s lives; change their ecosystem, change their habits, change the way they see the world. Good examples include Google, the iPod, Tivo and mobile phones; people do do things differently now because of the impact of those things. But I tend to think of these successes as serendipitous rather than calculated. Over time we have changed in response to products/services/technologies that could probably not have been predicted, let alone planned.</p>
<p>So to expect to design and launch a life changing product/service/technology is probably being a tad optimistic. Yet that is so often the reason given for ignoring the audience&#8217;s ecosystem: &#8220;this will be a market killer!&#8221;. It&#8217;s not that this doesn&#8217;t happen by design, just that only a small percentage of us are in this league. And it takes a hell of a lot of hard work to do this, it&#8217;s not as easy as saying your pride and joy will be a &#8220;one stop shop&#8221;. If you build it, they won&#8217;t necessarily come.</p>
<p>Ok back to the point, which is that in almost all cases you need to fit into your audience&#8217;s ecosystem and provide something useful, otherwise it doesn&#8217;t matter how pretty, clever or usable your product/service/technology is.</p>
<p>Hence I believe that we (those that might be willing to undertake this IA thing) can easily miss the boat if we&#8217;re not careful, and forget to meet our true, if perhaps implicit, objective which is to meet the needs of real people in the real world. If you&#8217;re just making it usable you&#8217;re not going far enough. If you&#8217;re just doing IA then you&#8217;re not doing enough. Similarly, <a href="http://www.gurtle.com/ppov/2007/08/01/usability-is-a-path-to-failure" title="[blog post] Usability is a path to failure">focussing just on usability will ultimately fail</a>.</p>
<p>Crucially you must understand who your audience is and what they need, want and do, before you can have any hope of creating something that is useful and that fits into their ecosystem in an appropriate way. You need to undertake research to find out these things.</p>
<h3>Testing vs research</h3>
<p>There is &#8220;usability testing&#8221; and then there is &#8220;user research&#8221;. These two activities are often confused and before we continue, let&#8217;s clarify.</p>
<p>User research is generative, exploratory and formative. It&#8217;s aim is to gain insight and inform the design process. That said, it doesn&#8217;t have to happen prior to or disconnected from the design process, just that it&#8217;s uncovering information that goes into design. In fact, this kind of research can continue well into the design process, especially if an iterative approach is being taken.</p>
<p>Usability testing on the other hand is evaluative, validitory and summative. It&#8217;s aim is to assess the outputs of the design process. That said, it doesn&#8217;t have to happen after the design process is finished, just that you&#8217;re taking stuff you&#8217;ve created and seeing how well it works, on many different levels. In fact, testing can take place from any point when there is something produced by the design process that you want to check or validate. Again, this is especially the case if an iterative process is being taken. (Oh and <a href="http://www.gurtle.com/ppov/2008/12/01/stop-calling-it-usability-testing" title="[blog post] Stop Calling It Usability Testing">usability testing is not UAT</a>)</p>
<p>The main similarity between the two is that they involve, nay require, user involvement.</p>
<p>On a practical level, there are many methods or techniques that are the same or similar between research and testing. The way you use them, or the value you extract from them, might be different, however. For example, interviews and focus groups are commonplace research methods, but they can also be used to &#8220;test&#8221; concepts, ideas and an understanding of the audience&#8217;s needs. Likewise, the &#8220;talk aloud&#8221; methodology typical of usability testing can be used as a research tool to learn about the audience and gain insight into how they use information systems, almost disregarding feedback on the actual user interface users are shown.</p>
<p>But what we&#8217;re talking about here is the research side of things; generating insight that informs design, and strategy.</p>
<h3>Understanding users</h3>
<p>A large proportion of the insight you&#8217;re gaining when you undertake user research is an understanding of users, or the audience as I prefer to call them. For example the kinds of question we might aim to answer include:</p>
<ul>
<li>Who is our audience?</li>
<li>What are their goals, attitudes and behaviours?</li>
<li>What are their information needs?</li>
</ul>
<p>How do you discover all of this? Well there are a variety of methods you can use, ranging from face-to-face interviews and focus groups, through to &#8220;virtual ethnography&#8221; where you monitor the digital footprints of your audience to see what they&#8217;re doing online. And everything in between. There&#8217;s plenty of information on all these methods, just <a href="http://www.google.com/search?q=comparison+of+user+research+methods">Google it</a>, or you could attend one of my user research methods <a href="http://www.gurtle.com/ppov/2009/05/11/research-methods-workshop-at-ux-australia">workshops</a>.</p>
<h3>Informing IA</h3>
<p>Once we&#8217;ve got this understanding of our users, how do we use it to inform our UX strategy? And how does this trickle down to structuring the IA? Both excellent questions.</p>
<p>Let&#8217;s start with the strategy. Putting it simply, strategy is deciding &#8220;what to do&#8221; at a big picture level. User research can help with this in two ways: ensuring what you&#8217;re going to do is what people want, need and will use, but also ensuring that you going to do it to the right people. Once you have that sorted you would be able to go on to the IA.</p>
<p>Whilst at one level we want to ensure we focus on the UX, the useful, if we&#8217;re designing a website, intranet or other kind of information system, we will need to create an IA at some point. This is where you can get more specific and look at those three basics of IA I mentioned before: structure, navigation and labelling. Your user research can inform each one of these.</p>
<p>The structure of the information is something you can easily gain insight into through research. You might use card sorting to uncover how your audience see the content fitting together or you might get feedback on an existing categorisation scheme.</p>
<p>Navigation is closely related to both structure and labelling, however, a key research finding for navigation might be the outcomes of a task analysis that tells you the process users follow and on which you may want to model your navigation. </p>
<p>Labelling involves naming parts of your IA in a way which will allow your users to correctly understand what content or functionality is identified by that label. To make the IA as usable and meaningful as possible, the labelling used should reflect the words/terminology/jargon that the audience uses. A simple example can be found in most corporate organisations where the official vernacular might include the term &#8220;personal leave&#8221; but staff refer to it simply as &#8220;taking holidays&#8221;.</p>
<p>As such, going hand in hand with learning the language of users, you may need to unlearn the official language of the organisation for whom you are producing the IA. Or at least bridge the gap by somehow using both terms and establishing a process for migrating (&#8220;educating&#8221;) the audience, if that is appropriate.</p>
<p>I find that this quickly falls out of the research, because in order to speak with people effectively you have to arrive at a point where there is a common language between the researcher and the researchee. Ideally it is the researcher who should be actively bridging the gap and adapting their terminology to match the user. By doing this you need to recognise what words and phrases users use to refer to the problem space. If the subject you are researching has specific jargon associated with it, then this is something you need to pick up, and in most situations it would make sense to use that jargon when labelling the IA (assuming that the audience is familiar with that subject). The bottom line is: speak your audience&#8217;s language.</p>
<p>While research can inform the IA design process, it won&#8217;t necessarily give you the answers. The hard part is still to come up with a solution, which through no fault of your own might not be perfect. A great deal of compromise is often involved, whether it be regarding what can be implemented within the budget available, or a lack of support for taking on board the results of the research.</p>
<h3>Encouraging user involvement</h3>
<p>Ok user research is what we need. How do we get them involved? Encouraging users to get involved is relatively easy. Costs can be high if you outsource recruitment to a market research firm, but there are ways to cut this almost to zero if you&#8217;re willing to do some of the heavy lifting yourself. Such as, recruiting participants yourself <a href="http://www.gurtle.com/ppov/2007/07/12/guerrilla-user-recruitment" title="[blog post] Guerilla User Recruitment">through internal connections</a> or perhaps using a survey or poll on your website (eg <a href="http://www.ethnio.com">Ethnio</a>).</p>
<p>You can even just grab people in the hallway, run concepts or sketches past them, rather than go for full on usability testing in a lab. The approach really depends on your objectives and available resources.</p>
<p>To help encourage this user involvement you should offer a form of incentive, either cash or some other compensation. But often the audience are keen to be involved, either because they want to help improve the product or service, or because they want to let you know how good/bad it is. Of course if you&#8217;re recruiting non-users or non-customers then this won&#8217;t be a factor, hence it&#8217;s usually a good idea to include both users and non-users in your research to see both sides of the fence.</p>
<p>Even before recruiting for a specific piece of research or testing, you should be open to feedback and suggestions from your audience. This might mean asking for feedback on your website, through an email address or a tool such as <a href="http://www.uservoice.com">UserVoice</a>. Or you could sign up to Twitter and listen to you users/customers. Or maybe you can just stop hiding your customer service phone number in the bowels of your website (in 3pt text).</p>
<p>No matter which approach to recruitment and research you take, finding or making opportunities to get in front of users is relatively easy. Encouraging your designers, developers and managers to allow user involvement is somewhat harder.</p>
<p>Many people (including <a href="http://www.slideshare.net/dszuc/selling-ux" title="[slideshow] Selling UX, slide 56">Dan Szuc</a>, <a href="http://www.slideshare.net/joelflom/kachunk-when-customer-experience-design-fails-and-how-to-avoid-it-1928818" title="[slideshow] When Customer Experience Design Fails and How to Avoid It, slide 33">Joel Flom</a>, <a href="http://www.uie.com/articles/derivingdesignstrategy/">Jared Spool</a> and <a href="http://experiencematters.wordpress.com/2009/07/13/the-yellow-brick-road-to-customer-experience-maturity/">Bruce Temkin</a>) have talked about the idea of an organisation requiring a certain level of maturity before things like user centred design (or &#8220;service design&#8221; or &#8220;design thinking&#8221;) can take place. And user involvement is definitely one area in which this is quite evident. Sometimes an organisation or a team just aren&#8217;t ready to have user involvement.</p>
<p>It could be that they&#8217;re too focussed on establishing the business and getting products out the door; refining the user experience just isn&#8217;t a priority.</p>
<p>It could be because they are scared of what users might say (this is also a very common reason for the resistance to social media that many companies have).</p>
<p>It could be that the team(s) involved do not want to relinquish authority over the product or its design. They may feel threatened by users having input, because their colleagues might start to question their worth.</p>
<p>It could be that reward and recognition in the organisation comes not through creating the best product or service, but from cost-cutting or just doing what the boss says.</p>
<p>It could simply be because of the time and cost. It&#8217;s a popular view that everything slows down if we have to go and do user research. Or my favourite teeth-clencher: &#8220;this is an Agile project, so we don&#8217;t have time for research&#8221;.</p>
<p>The solution? IF you can sell the idea of user experience as a crucial part of the business, then the user involvement becomes a no brainer. You have to research and you have to test if you want to nail the user experience, and IF the organisation sees that bad user experience means loss of revenue, lower loyalty and higher costs then they&#8217;re going to want to make time and budget for those activities. Even in an Agile world.</p>
<p>Those are, of course, rather large IFs. Selling the idea of UX being crucial to business success is much easier said than done. Even in companies whose sole business is products and services that rely fundamentally on a digital user interface (websites, software, mobile etc), where you would think it&#8217;s be an easier sell. Alas, it isn&#8217;t.</p>
<p>This has become a hot topic in recent years, with excellent advice coming from such wise people as <a href="http://www.uxmatters.com/mt/archives/2008/10/selling-ux.php" title="[article] Selling UX">Dan Szuc</a> and <a href="http://sellingusability.com" title="[book] Selling Usability: User Experience Infiltration Tactics">John S. Rhodes</a>, to name but two. I&#8217;m not going to repeat all of their great suggestions for prioritising UX, but rather I&#8217;ll discuss a few tactics that I have seen work.</p>
<ul>
<li><strong>Gain their belief</strong> &ndash; don&#8217;t expect respect and understanding, rather &#8220;gain their belief&#8221; (paraphrased from Mark Schenk&#8217;s great post on <a href="http://www.anecdote.com.au/archives/2009/09/successful_lead.html">successful leadership</a>). You&#8217;ll do this by showing you&#8217;re effective; make some quick wins, get a few runs on the board, prove why you should be given the time/budget/resources you need. This requires choosing the right projects to demonstrate value and impact.</li>
<li><strong>Communicate clearly</strong> &ndash; as I said before with reference to labelling, ditch the pseudo-scientific jargon and geeky terminology and speak the language of your audience, which in the case of selling UX is likely to be business and management types. This will probably require you to drop the ego (something which will work wonders with all the suggestion I&#8217;m putting forward here).</li>
<li><strong>Listen to the business</strong> &#8211; they might just tell you what they&#8217;re looking to get out of your relationship, thus giving you something to aim for and hopefully exceed. You may need to study up a bit in order to understand them and what they do; get your business groove on!</li>
<li><strong>Make deliverables visible</strong> &ndash; many products of UX work are very useful for (some might even say their sole purpose is for) attracting attention and generating discussion around the work you&#8217;re doing. Personas and concept models are two types of deliverables that immediately some to mind. Stick them on the wall in a high traffic part of the office. Make sure it&#8217;s clear who created them and that they welcome feedback. You don&#8217;t need to go so far as the life-size cardboard cut-out personas some organisations have made, but a nicely presented A3 poster that clearly communicates an idea or concept will do wonders for the visibility of the UX team and the work they do.</li>
<li><strong>Tell stories</strong> &ndash; they are a great way of breathing life into what can be a rather dry subject, tell stories of your success but also of UX challenges. The latter works in the same way as that old usability cliche: show management a video of usability testing where the user becomes frustrated by the product and they will probably get on board the usability train pretty quickly. Better yet invite key stakeholders to research and testing sessions. It can be tough letting them watch but you&#8217;ll need to get past that if you really want them to take you and your work seriously.</li>
<li><strong>Collaborate</strong> &ndash; break down the silos, drop the ego (again) and look for other parts of the business who have overlapping or complimentary skills and capabilities. A UX &#8220;Community of Practice&#8221; can be a good, low cost way to kick off this co-operation between different parties with an interest in UX. In many ways such a community approach can be much more effective than a dedicated UX team going it alone. And the <a href="http://www.gurtle.com/ppov/2008/11/12/cross-pollination-of-knowledge-and-methods-between-fields" title="[blog post] Cross Pollination of Knowledge and Methods Between Fields">cross-pollination effect</a> can be a real bonus, not only in terms of gaining knowledge and skills from other teams but also because their reputation, legitimacy and respect can rub off on you, hopefully in a positive way.</li>
<li><strong>Be passionate</strong> &ndash; if you&#8217;re boring and act like the situation is dire, then why on earth would anyone want to encourage or support you?</li>
<li><strong>Find executive champions</strong> &ndash; I put this one last because ultimately what all these ideas are pointing towards is getting someone with authority on board and help you change the way the organisation functions (to a certain extent). Look for like-minded or sympathetic people who &#8220;get it&#8221; throughout the organisation, use them to help spread the word and build a case for doing things the right way. Usually these allies will be the result of demonstrating value through a project (see the first point above) but they can also be the result of networking performed &#8220;off the clock&#8221; so to speak. A born networker is thus a valuable asset for the UX team. If nothing else they can give the UX &#8220;elevator pitch&#8221; when an executive is more susceptible down at the pub.</li>
</ul>
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		<title>Design research presentation at Oz-IA 2009</title>
		<link>http://www.gurtle.com/ppov/2009/09/07/design-research-presentation-at-oz-ia-2009</link>
		<comments>http://www.gurtle.com/ppov/2009/09/07/design-research-presentation-at-oz-ia-2009#comments</comments>
		<pubDate>Sun, 06 Sep 2009 23:01:21 +0000</pubDate>
		<dc:creator>Patrick Kennedy</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Design research]]></category>
		<category><![CDATA[IA]]></category>
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		<category><![CDATA[ozia09]]></category>

		<guid isPermaLink="false">http://www.gurtle.com/ppov/2009/09/07/design-research-presentation-at-oz-ia-2009</guid>
		<description><![CDATA[At this year&#8217;s Oz-IA conference I&#8217;ll be presenting a short session entitled Bringing them online: using design research to identify online opportunities with my colleague Alun Machin. It&#8217;s all very hush hush at the moment because we&#8217;re operating under an embargo, but the general gist of it is how user research can inform the design [...]
Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2009/10/05/oz-ia-2009' rel='bookmark' title='Oz-IA 2009'>Oz-IA 2009</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>At this year&#8217;s Oz-IA conference I&#8217;ll be presenting a short session entitled <a href="http://www.oz-ia.org/2009/program.shtml#detail_097">Bringing them online: using design research to identify online opportunities</a> with my colleague Alun Machin.</p>
<p>It&#8217;s all very hush hush at the moment because we&#8217;re operating under an embargo, but the general gist of it is how user research can inform the design process for a product (in this case a website) that pertains to an activity that is normally an offline experience.</p>
<p>We&#8217;ll talk about how we identified the audience&#8217;s &#8220;information ecosystem&#8221; and found an opportunity for our website to fit in with that in a useful way.</p>
<p>We&#8217;ll also talk about the very different groups within that audience and how we catered for each.</p>
<p>Alun will then talk about the transition into design and go through the process we followed.</p>
<p>And if all goes to plan we&#8217;ll be able to unveil the new website resulting from all this work!</p>
<p>All this in 25 minutes, including questions :)</p>
<p><ins>Update: if you promise to come along and watch our preso you can use this discount code: <strong>PK0265</strong>. Use it to get $100 off when you <a href="http://www.oz-ia.org/2009/register.shtml">register for OZ-IA</a>.</ins></p>
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<li><a href='http://www.gurtle.com/ppov/2009/10/05/oz-ia-2009' rel='bookmark' title='Oz-IA 2009'>Oz-IA 2009</a></li>
</ol></p>]]></content:encoded>
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		<title>Research triangulation article on Johnny Holland</title>
		<link>http://www.gurtle.com/ppov/2009/08/21/research-triangulation-article-on-johnny-holland</link>
		<comments>http://www.gurtle.com/ppov/2009/08/21/research-triangulation-article-on-johnny-holland#comments</comments>
		<pubDate>Fri, 21 Aug 2009 01:41:27 +0000</pubDate>
		<dc:creator>Patrick Kennedy</dc:creator>
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		<category><![CDATA[Johnny Holland]]></category>
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		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=642</guid>
		<description><![CDATA[I&#8217;m very pleased to have my first article How to combine multiple research methods: Practical Triangulation published on Johnny Holland. Here&#8217;s a taste: All research methods have their pros and cons, the problem comes when you rely on just one method. I’m often disappointed when UX and IxD practitioners describe the research they do, and [...]
Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2008/09/11/choosing-design-research-methods' rel='bookmark' title='Choosing design research methods'>Choosing design research methods</a></li>
<li><a href='http://www.gurtle.com/ppov/2009/12/06/a-summary-of-user-research-methods' rel='bookmark' title='A summary of user research methods'>A summary of user research methods</a></li>
<li><a href='http://www.gurtle.com/ppov/2010/08/13/1121' rel='bookmark' title='Using Posterous as an online cultural probe (user research diary)'>Using Posterous as an online cultural probe (user research diary)</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very pleased to have my first article <em><a href="http://johnnyholland.org/magazine/2009/08/practical-triangulation/">How to combine multiple research methods: Practical Triangulation</a></em> published on Johnny Holland. Here&#8217;s a taste:</p>
<blockquote><p>
All research methods have their pros and cons, the problem comes when you rely on just one method. I’m often disappointed when UX and IxD practitioners describe the research they do, and it’s obviously very one dimensional. They only do surveys, for example. Or they only do usability testing at the end of the project (it’s quite alarming but this practice does continue).</p>
<p>&#8230;</p>
<p>This is where the concept of “triangulation” comes into its own. Also known as “mixed method” research, triangulation is the act of combining several research methods to study one thing. They overlap each other somewhat, being complimentary at times, contrary at others. This has the effect of balancing each method out and giving a richer and hopefully truer account.
</p></blockquote>
<p>This will of course be one of the many topics I will be covering in my <a href="http://www.uxaustralia.com.au/conference-2009/research-methods-for-user-experience-design">full day workshop on design research methods for UX practitioners</a> at <a title="UX Australia 2009" href="http://www.uxaustralia.com.au/">UX Australia 2009</a> &#8211; a 3-day user experience design conference to be held next week (26-28 August 2009) in Canberra (Australia).</p>
<img src="http://www.gurtle.com/ppov/?ak_action=api_record_view&id=642&type=feed" alt="" /><p>Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2008/09/11/choosing-design-research-methods' rel='bookmark' title='Choosing design research methods'>Choosing design research methods</a></li>
<li><a href='http://www.gurtle.com/ppov/2009/12/06/a-summary-of-user-research-methods' rel='bookmark' title='A summary of user research methods'>A summary of user research methods</a></li>
<li><a href='http://www.gurtle.com/ppov/2010/08/13/1121' rel='bookmark' title='Using Posterous as an online cultural probe (user research diary)'>Using Posterous as an online cultural probe (user research diary)</a></li>
</ol></p>]]></content:encoded>
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		<title>Giving eyeballs the chop</title>
		<link>http://www.gurtle.com/ppov/2009/05/18/giving-eyeballs-the-chop</link>
		<comments>http://www.gurtle.com/ppov/2009/05/18/giving-eyeballs-the-chop#comments</comments>
		<pubDate>Mon, 18 May 2009 01:12:10 +0000</pubDate>
		<dc:creator>Patrick Kennedy</dc:creator>
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		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=446</guid>
		<description><![CDATA[Sadly, I&#8217;ve had to pull out of presenting at the inaugural UX Australia conference. My talk, entitled &#8220;Watching eyeballs: A multi-faceted case study of eyetracking in UXD&#8221;, has been getting a lot of attention and would have been quite interesting for all involved. The reason? my source of content has disappeared since I can&#8217;t make [...]
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<li><a href='http://www.gurtle.com/ppov/2009/08/21/research-triangulation-article-on-johnny-holland' rel='bookmark' title='Research triangulation article on Johnny Holland'>Research triangulation article on Johnny Holland</a></li>
<li><a href='http://www.gurtle.com/ppov/2009/05/11/research-methods-workshop-at-ux-australia' rel='bookmark' title='Research methods workshop at UX Australia'>Research methods workshop at UX Australia</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>Sadly, I&#8217;ve had to pull out of presenting at the inaugural UX Australia conference. My talk, entitled &#8220;Watching eyeballs: A multi-faceted case study of eyetracking in UXD&#8221;, has been getting a lot of attention and would have been quite interesting for all involved. The reason? my source of content has disappeared since I can&#8217;t make use of any projects being conducted at News Digital Media*.</p>
<p>My <a href="http://www.gurtle.com/ppov/2009/05/11/research-methods-workshop-at-ux-australia">design research workshop</a> is still going ahead though, which is great news.</p>
<p>* My contract ends before the conference, and thus I will no longer be an NDM employee. So there&#8217;s a little blogosphere bombshell for you, I am on the market! :)</p>
<img src="http://www.gurtle.com/ppov/?ak_action=api_record_view&id=446&type=feed" alt="" /><p>Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2009/08/21/research-triangulation-article-on-johnny-holland' rel='bookmark' title='Research triangulation article on Johnny Holland'>Research triangulation article on Johnny Holland</a></li>
<li><a href='http://www.gurtle.com/ppov/2009/05/11/research-methods-workshop-at-ux-australia' rel='bookmark' title='Research methods workshop at UX Australia'>Research methods workshop at UX Australia</a></li>
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		<title>Research methods workshop at UX Australia</title>
		<link>http://www.gurtle.com/ppov/2009/05/11/research-methods-workshop-at-ux-australia</link>
		<comments>http://www.gurtle.com/ppov/2009/05/11/research-methods-workshop-at-ux-australia#comments</comments>
		<pubDate>Sun, 10 May 2009 23:00:14 +0000</pubDate>
		<dc:creator>Patrick Kennedy</dc:creator>
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		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=425</guid>
		<description><![CDATA[I&#8217;m very happy indeed to announce that my Research methods for user experience design workshop has been added to the UX Australia program (workshops held Wednesday 26th of August in Canberra). I&#8217;ve revised key aspects of the workshop, leveraging the experiences from some recent projects as examples, and allocated a full day. I&#8217;m looking forward [...]
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<li><a href='http://www.gurtle.com/ppov/2009/08/28/ux-australia-workshop-check' rel='bookmark' title='UX Australia workshop: check'>UX Australia workshop: check</a></li>
<li><a href='http://www.gurtle.com/ppov/2008/09/11/choosing-design-research-methods' rel='bookmark' title='Choosing design research methods'>Choosing design research methods</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m very happy indeed to announce that my <strong>Research methods for user experience design</strong> workshop has been added to the <a href="http://www.uxaustralia.com.au/conference-2009/program">UX Australia program</a> (workshops held <strong>Wednesday 26th of August</strong> in Canberra).</p>
<p>I&#8217;ve revised key aspects of the workshop, leveraging the experiences from some recent projects as examples, and allocated a full day. I&#8217;m looking forward to this!</p>
<h3>What&#8217;s it all about</h3>
<p>User experience design, and user-centred design (UCD) in general, requires an understanding of users and their needs and designing with those needs in mind, balanced by factors such as business objectives and technical constraints. Without a solid understanding of these inputs into the process, design is blind.</p>
<p>“Design research” is the process of uncovering and understanding those needs, whether it be direct user research or other means of gathering requirements. Yet, even some experienced web designers, developers and UX practitioners don’t feel well-equipped to take on the research aspects of their projects.</p>
<p>In this one-day workshop, Patrick Kennedy will present the fundamentals of design research from the ‘user experience’ perspective. Specifically, the workshop will be conducted in the context of organising and designing information systems such as websites, intranets and software applications.</p>
<p>This workshop will introduce design research, explain the fundamental principles and teach some simple techniques. The aim is to give the audience a heads-up on the subject and point them in the right direction so they can integrate research into their own work or just better collaborate with design researchers.</p>
<p><span id="more-425"></span></p>
<h3>Learning objectives</h3>
<p>Participants who attend this workshop will:</p>
<ul>
<li>learn the concepts underlying design research</li>
<li>learn a general methodology for approaching research for UX in a realistic situation</li>
<li>understand the importance of uncovering user needs (and balancing those with business and other objectives)</li>
<li>be able to demonstrate simple techniques and know when to apply them to the UX process</li>
<li>have the confidence to start undertaking research</li>
<li>be able to work more effectively with researchers, including external consultants</li>
<li>take skills and knowledge back to their workplace and share with their team</li>
<li>gain a solid foundation on which to build further design research expertise</li>
</ul>
<h3>Workshop details</h3>
<p>Participants will learn the concepts behind design research, as well as a set of useful techniques, whilst applying them to a mock project scenario. As such, the basic structure of the workshop will follow a generic methodology, consisting of research, design and validation phases.</p>
<p>Content in the workshop typically covers:</p>
<ul>
<li>definition of design research</li>
<li>principles of UCD</li>
<li>general UX research methodology</li>
<li>the ethnographic school of thought</li>
<li>various flavours of research methods</li>
<li>making sense of research results</li>
<li>balancing competing requirements</li>
<li>explanations of commonly used jargon</li>
<li>documentation and communication of research results</li>
<li>moving from research into design</li>
<li>real-life examples and case studies</li>
</ul>
<p>This workshop will not be an in-depth, academic discussion of research theory, rather it focuses on practical techniques that practitioners can begin using immediately.</p>
<h3>Practical techniques</h3>
<p>Workshop participants will be given an overview of a number of research techniques, including:</p>
<ul>
<li>interviews</li>
<li>contextual inquiry and other observation techniques</li>
<li>focus groups and other group techniques</li>
<li>card sorting</li>
<li>surveys and questionnaires</li>
<li>diary studies and other probes</li>
<li>competitive review</li>
<li>literature review</li>
<li>expert review</li>
<li>basic web analytics</li>
<li>affinity diagramming and other methods of analysis</li>
<li>usability testing and other forms of validation</li>
</ul>
<p>During the workshop, participants will also be involved in hands-on activities that aim to demonstrate several of these methods and give them an idea of what they would find in a real world situation.</p>
<p>The activities will form part of a mock project that will run the length of the workshop, simulating a realistic, end-to-end research process.</p>
<p>This practical aspect of the workshop will culminate in a <strong>‘micro site-visit’</strong> that takes participants out of the classroom and into the field.</p>
<p>Throughout the workshop, participants will be encouraged to share real design research challenges they have faced in a <strong>&#8216;show and tell&#8217;</strong> discussion. Collaboratively the group will work on a solution using all that they have learnt thus far. As many of these challenges as possible will be discussed in the time available.</p>
<h3>Target audience</h3>
<p>Practitioners who are inexperienced in design research would find this workshop most useful, as opposed to seasoned researchers (be it user research, market research or from scientific fields such as anthropology.)</p>
<p>This workshop is primarily aimed at those who need to design a website or other information system, but whom have no experience in design research, and those who simply have an interest in learning more about UX and UCD.</p>
<p>Hence, no experience in design research or user experience design will be required, but participants should have reasonable experience in using the world wide web as this will form a basis for most examples.</p>
<p>Typical participants include: web designers (creative), web developers (technical), project managers, web team managers, intranet managers, writers, editors and other content creators.</p>
<p>Please note, this is an introductory workshop designed to build core skills, and is not suitable for intermediate or experienced UX or UCD practitioners.</p>
<h3>Feedback from past workshops</h3>
<p>Participants of past workshops run by the facilitator have said:</p>
<blockquote>
<p>&#8220;Excellent course and very timely for me. Hands on activities were very, very useful&#8221;</p>
<p>&#8220;Well structured, well presented, well paced, enjoyable&#8221;</p>
<p>&#8220;Very useful and informative &#8211; best seminar in a long time.&#8221;</p>
<p>&#8220;Made the subject seem more fun and creative, not so tedious.&#8221;</p>
<p>&#8220;Great workshop. I had lots of my questions answered in the workshop&#8217;s content. Great takeaways also!&#8221;</p>
<p>&#8220;Interesting, relevant to work being undertaken. Thought provoking.&#8221;</p>
<p>&#8220;Good balance between theory and practice.&#8221;</p>
<p>&#8220;Very practical and useful. I expect to use all the topics covered.&#8221;</p>
<p>&#8220;Great course! Kept interest and useful exercises.&#8221;</p>
<p>&#8220;Structure was good &#8211; balance of theory and practice.&#8221;</p>
<p>&#8220;Energetic, fun learning.&#8221;</p>
<p>&#8220;Very helpful &#038; useful ideas to try.&#8221;</p>
<p>&#8220;Great! Easy to understand concepts &#038; the facilitator was very approachable”</p>
</blockquote>
<h3>About your facilitator</h3>
<p>Patrick Kennedy is a web user experience specialist with over ten years experience in the digital media and web industry. His expertise is in web design, information architecture and web usability, with a focus on user research.</p>
<p>As both a consultant and in-house practitioner, Patrick has delivered successful projects in a variety of different environments, including marketing and advertising, media, IT, manufacturing, not-for-profit and the public sector. He has worked with a variety of organisations, both in Australia and the United Kingdom. During this workshop, Patrick will draw examples from real-world projects to give insight into addressing common challenges and issues.</p>
<p>Prior to working as a user centred design consultant, he worked as a web design technologist for a number of digital agencies and commercial organisations, undertaking front and back-end development, design, information architecture and solutions design roles.</p>
<p>Patrick holds a nationally (Australia) recognised training qualification (TAA40104 Certificate IV in Assessment and Training), and has run workshops on information architecture and design research for the general public as well as for in-house training.</p>
<p>He also speaks regularly at industry conferences, including OZ-CHI 2007, Open Publish 2007, OZ-IA 2007, webDU 2008, OZ-IA 2008, OZ-CHI 2008 as well as smaller seminars and conferences. Patrick has also published many articles on user centred design and related topics.</p>
<img src="http://www.gurtle.com/ppov/?ak_action=api_record_view&id=425&type=feed" alt="" /><p>Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2008/08/18/design-research-workshop-at-oz-ia' rel='bookmark' title='Design research workshop at OZ-IA'>Design research workshop at OZ-IA</a></li>
<li><a href='http://www.gurtle.com/ppov/2009/08/28/ux-australia-workshop-check' rel='bookmark' title='UX Australia workshop: check'>UX Australia workshop: check</a></li>
<li><a href='http://www.gurtle.com/ppov/2008/09/11/choosing-design-research-methods' rel='bookmark' title='Choosing design research methods'>Choosing design research methods</a></li>
</ol></p>]]></content:encoded>
			<wfw:commentRss>http://www.gurtle.com/ppov/2009/05/11/research-methods-workshop-at-ux-australia/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Day 2 at Strategically Managing Intranet Developments</title>
		<link>http://www.gurtle.com/ppov/2009/03/03/day-2-at-strategically-managing-intranet-developments</link>
		<comments>http://www.gurtle.com/ppov/2009/03/03/day-2-at-strategically-managing-intranet-developments#comments</comments>
		<pubDate>Tue, 03 Mar 2009 01:17:29 +0000</pubDate>
		<dc:creator>Patrick Kennedy</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Design research]]></category>
		<category><![CDATA[IA]]></category>
		<category><![CDATA[Intranets]]></category>
		<category><![CDATA[Speaking]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[ark group]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[engineering]]></category>
		<category><![CDATA[intranet]]></category>
		<category><![CDATA[smid]]></category>
		<category><![CDATA[UCD]]></category>
		<category><![CDATA[user research]]></category>

		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=412</guid>
		<description><![CDATA[I spent today at Ark Group&#8217;s Strategically Managing Intranet Developments conference, which I blogged about before. There were some good things being said, and by real people who have done the hard yards. They&#8217;re not &#8220;industry luminaries&#8221;, but people out there in the trenches working out how to create effective intranets. Grounded and real are [...]
Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2009/02/17/strategically-managing-intranet-developments' rel='bookmark' title='Strategically managing intranet developments'>Strategically managing intranet developments</a></li>
<li><a href='http://www.gurtle.com/ppov/2008/04/10/using-cultural-probes-for-intranet-user-research' rel='bookmark' title='Using cultural probes for intranet user research'>Using cultural probes for intranet user research</a></li>
<li><a href='http://www.gurtle.com/ppov/2008/08/18/design-research-workshop-at-oz-ia' rel='bookmark' title='Design research workshop at OZ-IA'>Design research workshop at OZ-IA</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I spent today at Ark Group&#8217;s Strategically Managing Intranet Developments conference, which I <a href="http://www.gurtle.com/ppov/2009/02/17/strategically-managing-intranet-developments">blogged</a> about before.</p>
<p>There were some good things being said, and by real people who have done the hard yards. They&#8217;re not &#8220;industry luminaries&#8221;, but people out there in the trenches working out how to create effective intranets. Grounded and real are two words I would apply to the conference.</p>
<p>Then there was my presentation, a tad more abstract, but I felt it went well. Slides below.</p>
<div style="width:358px;text-align:left" id="__ss_1088590"><a style="display:block;margin:12px 0 3px 0;" href="http://www.slideshare.net/PatrickKennedy/reengineering-your-intranet-with-user-friendly-architecture?type=powerpoint" title="Re-engineering Your Intranet With User Friendly Architecture">Re-engineering Your Intranet With User Friendly Architecture</a><object style="margin:0px" width="358" height="300"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=re-engineeringyourintranetwithuser-friendlyarchitecture-090301213231-phpapp02&#038;stripped_title=reengineering-your-intranet-with-user-friendly-architecture" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=re-engineeringyourintranetwithuser-friendlyarchitecture-090301213231-phpapp02&#038;stripped_title=reengineering-your-intranet-with-user-friendly-architecture" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="358" height="300"></embed></object>
<div>View more <a href="http://www.slideshare.net/">presentations</a> from <a href="http://www.slideshare.net/PatrickKennedy">Patrick Kennedy</a>.</div>
</div>
<p>I felt compelled to steer my presentation towards audience participation, if only because of the collective knowledge in the room; about half the room were presenting at the conference so I was learning as much, if not more, than I was dishing out. That&#8217;s the downside of being a consultant, you rarely get that rich experience that in-house staff have. Some great examples were offered by the audience, complementing my own examples. </p>
<p>There were one or two people twittering, you can follow the conversation on <a href="http://search.twitter.com/search?q=smid">#smid</a>.</p>
<p>Happy to hear your comments on my slides, either here or on <a href="http://www.slideshare.net/PatrickKennedy/reengineering-your-intranet-with-user-friendly-architecture">slidehsare</a>.</p>
<img src="http://www.gurtle.com/ppov/?ak_action=api_record_view&id=412&type=feed" alt="" /><p>Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2009/02/17/strategically-managing-intranet-developments' rel='bookmark' title='Strategically managing intranet developments'>Strategically managing intranet developments</a></li>
<li><a href='http://www.gurtle.com/ppov/2008/04/10/using-cultural-probes-for-intranet-user-research' rel='bookmark' title='Using cultural probes for intranet user research'>Using cultural probes for intranet user research</a></li>
<li><a href='http://www.gurtle.com/ppov/2008/08/18/design-research-workshop-at-oz-ia' rel='bookmark' title='Design research workshop at OZ-IA'>Design research workshop at OZ-IA</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Strategically managing intranet developments</title>
		<link>http://www.gurtle.com/ppov/2009/02/17/strategically-managing-intranet-developments</link>
		<comments>http://www.gurtle.com/ppov/2009/02/17/strategically-managing-intranet-developments#comments</comments>
		<pubDate>Tue, 17 Feb 2009 02:11:57 +0000</pubDate>
		<dc:creator>Patrick Kennedy</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Intranets]]></category>
		<category><![CDATA[User experience]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[intranet]]></category>
		<category><![CDATA[UCD]]></category>

		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=395</guid>
		<description><![CDATA[I will be speaking at Ark Group&#8217;s Strategically managing intranet developments conference from March 2nd to 4th, on the topic of Re-engineering your intranet with user-friendly architecture. To quote the brochure: This session will take a case study approach outlining projects undertaken by Patrick Kennedy for clients within Australia Assessing user psychology: identifying needs and [...]
Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2009/03/03/day-2-at-strategically-managing-intranet-developments' rel='bookmark' title='Day 2 at Strategically Managing Intranet Developments'>Day 2 at Strategically Managing Intranet Developments</a></li>
<li><a href='http://www.gurtle.com/ppov/2006/11/17/intranet-leadership-forum' rel='bookmark' title='Intranet Leadership Forum'>Intranet Leadership Forum</a></li>
<li><a href='http://www.gurtle.com/ppov/2007/10/11/intranet-redesign-for-canon' rel='bookmark' title='Intranet redesign for Canon'>Intranet redesign for Canon</a></li>
</ol>]]></description>
			<content:encoded><![CDATA[<p>I will be speaking at Ark Group&#8217;s <a href="http://www.arkgroupaustralia.com.au/Events-c061-Intrastrat.htm">Strategically managing intranet developments</a> conference from <em>March 2nd to 4th</em>, on the topic of <strong>Re-engineering your intranet with user-friendly architecture</strong>. To quote the brochure:</p>
<blockquote>
<p>This session will take a case study approach outlining projects undertaken by Patrick Kennedy for clients within Australia</p>
<ul>
<li>Assessing user psychology: identifying needs and analysing behaviours</li>
<li>Streamlining processes to simplify work flow and usability</li>
<li>Personalising the intranet experience by creating user centred design</li>
</ul>
</blockquote>
<p>Hope to see you there!</p>
<img src="http://www.gurtle.com/ppov/?ak_action=api_record_view&id=395&type=feed" alt="" /><p>Related posts:<ol>
<li><a href='http://www.gurtle.com/ppov/2009/03/03/day-2-at-strategically-managing-intranet-developments' rel='bookmark' title='Day 2 at Strategically Managing Intranet Developments'>Day 2 at Strategically Managing Intranet Developments</a></li>
<li><a href='http://www.gurtle.com/ppov/2006/11/17/intranet-leadership-forum' rel='bookmark' title='Intranet Leadership Forum'>Intranet Leadership Forum</a></li>
<li><a href='http://www.gurtle.com/ppov/2007/10/11/intranet-redesign-for-canon' rel='bookmark' title='Intranet redesign for Canon'>Intranet redesign for Canon</a></li>
</ol></p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
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