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	<title>Comments on: Prioritising User Experience</title>
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	<link>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience</link>
	<description>the personal website of Patrick Kennedy</description>
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		<title>By: A summary of user research methods &#124; Pat's Point of View</title>
		<link>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience/comment-page-1#comment-84078</link>
		<dc:creator>A summary of user research methods &#124; Pat's Point of View</dc:creator>
		<pubDate>Mon, 07 Dec 2009 07:29:48 +0000</pubDate>
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		<description>[...] that are used to evaluate or validate designs (I also explained this in my recent presentation Prioritising User Experience). For example, you&#8217;ve probably heard of at least one of these: usability testing, eyetracking [...]</description>
		<content:encoded><![CDATA[<p>[...] that are used to evaluate or validate designs (I also explained this in my recent presentation Prioritising User Experience). For example, you&#8217;ve probably heard of at least one of these: usability testing, eyetracking [...]</p>
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		<title>By: Eusebio Reyero</title>
		<link>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience/comment-page-1#comment-84047</link>
		<dc:creator>Eusebio Reyero</dc:creator>
		<pubDate>Tue, 27 Oct 2009 13:13:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=690#comment-84047</guid>
		<description>Congratulation for you blog. It really interesting.
I enjoy a lot of reading this post, it is full of good reflections.

I agree with &quot;Testing vs Research&quot; and I love your explain about usability testing is not UAT.
Well done.</description>
		<content:encoded><![CDATA[<p>Congratulation for you blog. It really interesting.<br />
I enjoy a lot of reading this post, it is full of good reflections.</p>
<p>I agree with &#8220;Testing vs Research&#8221; and I love your explain about usability testing is not UAT.<br />
Well done.</p>
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		<title>By: Prioritising User Experience &#171; Uxability</title>
		<link>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience/comment-page-1#comment-84046</link>
		<dc:creator>Prioritising User Experience &#171; Uxability</dc:creator>
		<pubDate>Tue, 27 Oct 2009 13:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=690#comment-84046</guid>
		<description>[...] overall, UX is the most important facet of the design process. But, interestingly, Jan Jursa (in a comment on the post) suggests it should be the other way round. Both people make very good, [...]</description>
		<content:encoded><![CDATA[<p>[...] overall, UX is the most important facet of the design process. But, interestingly, Jan Jursa (in a comment on the post) suggests it should be the other way round. Both people make very good, [...]</p>
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		<title>By: Patrick Kennedy</title>
		<link>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience/comment-page-1#comment-84027</link>
		<dc:creator>Patrick Kennedy</dc:creator>
		<pubDate>Mon, 05 Oct 2009 05:16:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=690#comment-84027</guid>
		<description>Thanks for the feedback Jan.

I don&#039;t think I share your definition of IA, but even if I did, the intentionally narrow definition I outlined in the presentation was simply to provide contrast against a holistic view of UX. In this regard the distinction I made between IA and UX was artificial, and whilst I get the point you and Eric are making, my point was that the total experience is what we should be focussing on, not any one particular interface (or its design).

I would have phrased it &quot;we should prioritise UX over interface design&quot; but since it was an IA conference it seemed more topical to say &quot;UX over IA&quot; :)

I agree with you that the user is but &quot;one inhabitant of this information space&quot; and that UX is about achieving a balance between user needs, business objectives, content requirements, technical possibilities, creative desire etc. I make a major point of this whenever I talk about UX or run workshops on the topic. But looking at the slides for this presentation, yours is a fair point since I focussed almost entirely on the user side of things.

cheers

Pat</description>
		<content:encoded><![CDATA[<p>Thanks for the feedback Jan.</p>
<p>I don&#8217;t think I share your definition of IA, but even if I did, the intentionally narrow definition I outlined in the presentation was simply to provide contrast against a holistic view of UX. In this regard the distinction I made between IA and UX was artificial, and whilst I get the point you and Eric are making, my point was that the total experience is what we should be focussing on, not any one particular interface (or its design).</p>
<p>I would have phrased it &#8220;we should prioritise UX over interface design&#8221; but since it was an IA conference it seemed more topical to say &#8220;UX over IA&#8221; :)</p>
<p>I agree with you that the user is but &#8220;one inhabitant of this information space&#8221; and that UX is about achieving a balance between user needs, business objectives, content requirements, technical possibilities, creative desire etc. I make a major point of this whenever I talk about UX or run workshops on the topic. But looking at the slides for this presentation, yours is a fair point since I focussed almost entirely on the user side of things.</p>
<p>cheers</p>
<p>Pat</p>
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		<title>By: Jan Jursa</title>
		<link>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience/comment-page-1#comment-84025</link>
		<dc:creator>Jan Jursa</dc:creator>
		<pubDate>Sun, 04 Oct 2009 08:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=690#comment-84025</guid>
		<description>Great post, Patrick. 

UX over IA? To me it&#039;s vice versa :) ...

To me (and this is probably a very personal attitude) Information Architecture describes the information space in which all those different actions and interactions can take place. 

Experience Design (not only UX), Findability, Usability, Desirability or Whatever-bility are all attributes of this virtual information space. Like Eric said, &quot;UX is the end&quot;. This is one example of such an attribute (the end) of, let&#039;s say, an abstract object which can have an end - like a road or a way for example. But like every road is seeded in space, it is this information space itself I have in mind when I think of Information Architecture.

I absolutely agree with what you say: &quot;take quite a low level definition of IA—then you’re leaving out quite a bit&quot;. 

&quot;Crucially you must understand who your audience is and what they need, want and do&quot;
True. This is the UX part within IA. But where there is an audinece, there must be also a &quot;speaker&quot;. It&#039;s the old sender-message-receiver model.

What about the Client, the business, his business or his goals? What about technical restraints, knowledge silos, formats, languages, relationships, rights... (hope somebody reading this will help me find better examples :) ?

The user is just one inhabitant of this information space and it is crucial to look at him closer. But from the IA point of view UCD is not the only thing one should do and the user ist not the only one who can experience something.

To me User Experience is an important property of a wider object called Information Architecture whose main function is communication.</description>
		<content:encoded><![CDATA[<p>Great post, Patrick. </p>
<p>UX over IA? To me it&#8217;s vice versa :) &#8230;</p>
<p>To me (and this is probably a very personal attitude) Information Architecture describes the information space in which all those different actions and interactions can take place. </p>
<p>Experience Design (not only UX), Findability, Usability, Desirability or Whatever-bility are all attributes of this virtual information space. Like Eric said, &#8220;UX is the end&#8221;. This is one example of such an attribute (the end) of, let&#8217;s say, an abstract object which can have an end &#8211; like a road or a way for example. But like every road is seeded in space, it is this information space itself I have in mind when I think of Information Architecture.</p>
<p>I absolutely agree with what you say: &#8220;take quite a low level definition of IA—then you’re leaving out quite a bit&#8221;. </p>
<p>&#8220;Crucially you must understand who your audience is and what they need, want and do&#8221;<br />
True. This is the UX part within IA. But where there is an audinece, there must be also a &#8220;speaker&#8221;. It&#8217;s the old sender-message-receiver model.</p>
<p>What about the Client, the business, his business or his goals? What about technical restraints, knowledge silos, formats, languages, relationships, rights&#8230; (hope somebody reading this will help me find better examples :) ?</p>
<p>The user is just one inhabitant of this information space and it is crucial to look at him closer. But from the IA point of view UCD is not the only thing one should do and the user ist not the only one who can experience something.</p>
<p>To me User Experience is an important property of a wider object called Information Architecture whose main function is communication.</p>
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		<title>By: Patrick Kennedy</title>
		<link>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience/comment-page-1#comment-84024</link>
		<dc:creator>Patrick Kennedy</dc:creator>
		<pubDate>Thu, 01 Oct 2009 08:19:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=690#comment-84024</guid>
		<description>Eric, thanks for your feedback, I&#039;m overjoyed to think you&#039;ve even read it let alone given me some pointers.

My execution was obviously a little off since what I wanted to be saying is what you have just said above with regard to the distinction between IA and UX. I think a bit of &quot;UX as a thing&quot; crept in there...bad habit.

I&#039;m going to add your points to my own list of &quot;I really should have done it like this&quot; notes and revise my presentation for next time.

cheers

Pat</description>
		<content:encoded><![CDATA[<p>Eric, thanks for your feedback, I&#8217;m overjoyed to think you&#8217;ve even read it let alone given me some pointers.</p>
<p>My execution was obviously a little off since what I wanted to be saying is what you have just said above with regard to the distinction between IA and UX. I think a bit of &#8220;UX as a thing&#8221; crept in there&#8230;bad habit.</p>
<p>I&#8217;m going to add your points to my own list of &#8220;I really should have done it like this&#8221; notes and revise my presentation for next time.</p>
<p>cheers</p>
<p>Pat</p>
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		<title>By: Eric Reiss</title>
		<link>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience/comment-page-1#comment-84023</link>
		<dc:creator>Eric Reiss</dc:creator>
		<pubDate>Thu, 01 Oct 2009 07:50:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=690#comment-84023</guid>
		<description>Lots of great stuff here, Pat. But you&#039;re looking at UX as a tool/discipline/something in the same way that IA is a tool/discipline/something. I disagree: UX is the end; IA is one of several different means to an end. UX is a convenient label for the container in which we keep a set of skills.

For example, I love your slide number 9, which is clear. But your slide 25 lists activities that should be part of any decent discovery period (for content strategy, IA, etc.). This doesn&#039;t necessarily move us beyond IA, but simply leads to better user experience (a state of mind).

In short, why should your toolbox pick a fight with your wrench?</description>
		<content:encoded><![CDATA[<p>Lots of great stuff here, Pat. But you&#8217;re looking at UX as a tool/discipline/something in the same way that IA is a tool/discipline/something. I disagree: UX is the end; IA is one of several different means to an end. UX is a convenient label for the container in which we keep a set of skills.</p>
<p>For example, I love your slide number 9, which is clear. But your slide 25 lists activities that should be part of any decent discovery period (for content strategy, IA, etc.). This doesn&#8217;t necessarily move us beyond IA, but simply leads to better user experience (a state of mind).</p>
<p>In short, why should your toolbox pick a fight with your wrench?</p>
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		<title>By: Sam Perkins Trickle Down Economics</title>
		<link>http://www.gurtle.com/ppov/2009/09/30/prioritising-user-experience/comment-page-1#comment-84021</link>
		<dc:creator>Sam Perkins Trickle Down Economics</dc:creator>
		<pubDate>Wed, 30 Sep 2009 10:24:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.gurtle.com/ppov/?p=690#comment-84021</guid>
		<description>[...] Prioritising User Experience &#124; Pat&#039;s Point of View [...]</description>
		<content:encoded><![CDATA[<p>[...] Prioritising User Experience | Pat&#39;s Point of View [...]</p>
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